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February 16, 2009
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ET_Aus_Outback by jermilex ET_Aus_Outback by jermilex
This is a for a prerendered isometric online game. The image on the left shows my initial loose concept design (removed per client request...sorry), and the image on the right shows the final 3D modeled, shaded and lit set (created in Autodesk Maya 8.5, rendered with MentalRay). For this project my good friend Brett has been helping me with the 3D modeling so I could focus on the concept designs and on the final shading/lighting. Check out Brett's excellent work for this location here... Outback

This image may not be used or manipulated for any reason
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:iconalliaxandromeda:
alliaxandromeda Featured By Owner Mar 6, 2012  Student Filmographer
I have to admit, the signpost in the foreground really reminds me of some of the scenery found in Team Fortress 2
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:iconjermilex:
jermilex Featured By Owner Mar 7, 2012  Professional Filmographer
really? interesting
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:iconwesty3d:
Westy3D Featured By Owner Mar 13, 2011  Student Digital Artist
really good! :D
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:iconjermilex:
jermilex Featured By Owner Mar 14, 2011  Professional Filmographer
thank you!
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:iconirichimaru:
Irichimaru Featured By Owner Jun 15, 2009
wow u been busy do u use the same concept for lighting as you did in the master classes dvd for gnomon?
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:iconjermilex:
jermilex Featured By Owner Jun 15, 2009  Professional Filmographer
yes, the lighting fallows the same principles as in the master class
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:iconirichimaru:
Irichimaru Featured By Owner Jun 16, 2009
thats cool... but based on what i learned from you you must have had a bunch of bounce lights where ever the light hit the floor... thats outrageous... great job!
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:iconjermilex:
jermilex Featured By Owner Jun 16, 2009  Professional Filmographer
yes... but not so bad. In an exterior setup like these the bounce light can be simplified
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:iconirichimaru:
Irichimaru Featured By Owner Jun 16, 2009
Like how? if you don't mind me asking...
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:iconjermilex:
jermilex Featured By Owner Jun 16, 2009  Professional Filmographer
Well, interior light is usually exposed (photographically speaking) lower than exterior settings, and so interiors tend to have the bounced light be more prominent. So, with sunny exteriors there does not need to be quite so many direct bounce sources. It all depends on the particular scene. It's very hard to describe in this format. I am working on a new Gnomon Workshop DVD that I hope to complete by the end of the year all about cinematic lighting (similar to the masterclass I did for them back in Decemeber 2008) and it will cover interiors, exteriors, and fully animated character shots. It should cover most of the topics you're asking about.
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:iconirichimaru:
Irichimaru Featured By Owner Jun 16, 2009
sounds good i'll keep an eye out! Thanks bro...
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:iconoktanas:
Oktanas Featured By Owner Jun 15, 2009  Hobbyist General Artist
what's with all the update???
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:iconjermilex:
jermilex Featured By Owner Jun 15, 2009  Professional Filmographer
These images used to have concept art attached, and then my client wished for me to change them and not show the concept work, so I just updated all of the images... that's why the changes
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:iconoktanas:
Oktanas Featured By Owner Feb 24, 2009  Hobbyist General Artist
Hello,

I have featured this deviation on my journal and shoutboard [link]

Have a nice day.
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:iconjermilex:
jermilex Featured By Owner Feb 25, 2009  Professional Filmographer
wow, thanks!
Reply
:iconallaze-eroler:
Allaze-eroler Featured By Owner Feb 17, 2009  Hobbyist Digital Artist
in your concept pic, i noticed that you tried to draw a donkey car XD
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:iconjermilex:
jermilex Featured By Owner Feb 17, 2009  Professional Filmographer
donkey car?
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:iconallaze-eroler:
Allaze-eroler Featured By Owner Feb 17, 2009  Hobbyist Digital Artist
yes, a car with sime trash stuff for to make it as a donkey, do you remenber about wall-e trying to make a statue of EVE for to seduct her ? so, it's the same principe lol XD
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:iconjermilex:
jermilex Featured By Owner Feb 17, 2009  Professional Filmographer
Ah... I see your point. :) This "sign" is actually a real place in Coober Pedy Australia
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:iconallaze-eroler:
Allaze-eroler Featured By Owner Feb 17, 2009  Hobbyist Digital Artist
ho i see why now !
Reply
:iconmattiasandersson:
MattiasAndersson Featured By Owner Feb 17, 2009
Wow! I have been looking on every single one of this pictures! lovely Concepts and 3D!
Just fantastic! :)
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:iconjermilex:
jermilex Featured By Owner Feb 17, 2009  Professional Filmographer
Cheers! Thank you!
Reply
:iconoktanas:
Oktanas Featured By Owner Feb 16, 2009  Hobbyist General Artist
this pick is my favorite from all this set
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:iconjermilex:
jermilex Featured By Owner Feb 17, 2009  Professional Filmographer
thank you! Yes, it has a very different feel from the rest
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:iconaxigan:
Axigan Featured By Owner Feb 16, 2009  Professional General Artist
Great job on these Jeremy (and Brett). It's funny but I love the little cars ^^

Out of curiosity.. (sorry for the technical questions):

Do you use bump or displacement maps for detailing the ground? (or is a bit of both?)

Did you guys use paint effects for all the natural elements? or they where individually modeled?
If they are paint effects, do you use them as paint effects or do you convert them to polygons?
Since they wont render in Mental ray (at least for me haha).
Reply
:iconjermilex:
jermilex Featured By Owner Feb 16, 2009  Professional Filmographer
Thank you! Yes, the bubbly little truck turned out well. Brett did a great job modeling it. The ground on this one does have displacement and bump (but only the main ground plane, not the rocks to the sides). The vegetation is all hand modeled on this one as the paint effects produced too heavy of meshes to be able to render efficiently. I have used Paint effects for generating models quickly, but I usually have to do a ton of cleanup. The little scrub bushes on this one are only 2500 polys each (per ball clump) as they individual leaves are only 4 polys each. And yes, Paint effects do not render in Mental ray as of version 8.5
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:iconartistafrustrado:
artistafrustrado Featured By Owner Feb 16, 2009  Hobbyist General Artist
awesome landscape dude

..the 3D car looks like made with clay :)
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:iconjermilex:
jermilex Featured By Owner Feb 16, 2009  Professional Filmographer
thanks! What a fantastic compliment about the clay look! That's my goal. Woohoo!
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:iconartistafrustrado:
artistafrustrado Featured By Owner Feb 16, 2009  Hobbyist General Artist
yay thats really cool :dance: :D
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:iconzimchar:
zimchar Featured By Owner Feb 16, 2009
Wow, nice outback setting!
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:iconjermilex:
jermilex Featured By Owner Feb 16, 2009  Professional Filmographer
thanks!
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:iconzimchar:
zimchar Featured By Owner Feb 17, 2009
Your welcome!
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:iconkata:
Kata Featured By Owner Feb 16, 2009  Professional Digital Artist
I love the little truck in this :D
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:iconjermilex:
jermilex Featured By Owner Feb 16, 2009  Professional Filmographer
:) Thanks!
Reply
:iconastuteobservations:
AstuteObservations Featured By Owner Feb 16, 2009  Professional Digital Artist
OH thats awesome! I like seeing the end product with these, great job! :) Who modeled/lit it? was that you too?
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:iconjermilex:
jermilex Featured By Owner Feb 16, 2009  Professional Filmographer
My friend Brett did the modeling for the buildings and I modeled the landscape, and I shaded/textured and lit the whole thing
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:iconastuteobservations:
AstuteObservations Featured By Owner Feb 16, 2009  Professional Digital Artist
oh wow ! well you guys did a great job on all of these shots! :) I'll have to check out his page ! :) Thanks for the link
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:iconjermilex:
jermilex Featured By Owner Feb 16, 2009  Professional Filmographer
:) Thank you again. Please do check out Brett's work too
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