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Oh... one more thing for the ground texture have you sued a layered shader with perhaps a fractal and ramp to achieve the dirt?
Sorry, so many question. Any plans on bringing out any more DVDs covering procedural shaders or a walk through on an environment?
Yes, sometimes I use complex procedural networks to make textures, and sometimes I use file maps, or a mix of both.
Yes, if I can ever find the time to complete them, I have 2 new Gnomon DVD's in the works... one on procedural shading and one of lighting.