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Tutorial Maya rounded Edges by jermilex Tutorial Maya rounded Edges by jermilex
Several people have asked me about my 3D modeling procedures, so I thought I'd do something a bit different and post this. Maybe I could post more stuff like this if I find the time and people think it's useful. Happy Modeling!
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:iconeizu:
eizu Featured By Owner Feb 16, 2013  Professional Traditional Artist
i'm not really a pro in maya, but how did you do the one on the right most side? the only thing I know is to use edit mesh and then "bevel"

thanks!!! :)
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:iconjermilex:
jermilex Featured By Owner Feb 18, 2013  Professional Filmographer
there are different model types. Try converting a polygon model to subdivision surface. Or now there's a way in Maya to render as a smooth object without converting to subD's
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:iconeizu:
eizu Featured By Owner Apr 28, 2013  Professional Traditional Artist
ok, i'll write down this tip when I start with maya again soon! thanks so much!!!
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:iconjermilex:
jermilex Featured By Owner Apr 29, 2013  Professional Filmographer
cool!
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:iconektahx:
ektahx Featured By Owner Sep 13, 2012  Professional Digital Artist
Great tip thanks for sharing this!
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:iconjermilex:
jermilex Featured By Owner Sep 18, 2012  Professional Filmographer
sure thing
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:iconimj2050:
imj2050 Featured By Owner Jul 25, 2011   Interface Designer
nice 1
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:iconkynthia:
kynthia Featured By Owner May 21, 2011
Yay!
Thank you :)
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:iconjermilex:
jermilex Featured By Owner May 22, 2011  Professional Filmographer
you're most welcome. Hope it was useful
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:iconsanjayorange:
sanjayorange Featured By Owner May 18, 2010
Thanks ! :love:
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:iconjermilex:
jermilex Featured By Owner May 18, 2010  Professional Filmographer
you're most welcome
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:icondandypandy12:
dandypandy12 Featured By Owner Apr 23, 2010  Hobbyist Digital Artist
ive recently got maya and this is a great help!!! thanks alot!
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:iconjermilex:
jermilex Featured By Owner Apr 23, 2010  Professional Filmographer
Great! I hope you enjoy working in Maya! Keep creating!
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:iconpurehilarity:
PureHilarity Featured By Owner Jan 30, 2010
A very nice image but how is it a tutorial? can't find instructions for adding the subdivs like you did..
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:iconjermilex:
jermilex Featured By Owner Jan 30, 2010  Professional Filmographer
I saw it as more of an instruction into an idea or concept that I often see needed, and less of a technical training. The tech stuff is easy in almost every program, but many people don't think to do it and just leave razor sharp polygon edges. Sorry to disappoint you
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:iconpurehilarity:
PureHilarity Featured By Owner Feb 3, 2010
Hey! not disappointed... Just think "tutorial" might not be the right term. It's definitely the "what" of what it is that I want my things to look like but the "how" is a little less clear. At any rate, a very nice illustration of a concept.
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:iconjermilex:
jermilex Featured By Owner Feb 4, 2010  Professional Filmographer
very true. I wasn't quite sure where to put this one. What software do you use? Maybe I can give you some tips in a note if you want. I use Maya.
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:iconpurehilarity:
PureHilarity Featured By Owner Feb 7, 2010
I also use Maya. I would love some help. I am doing a semester long animation in Maya for my Junior year and was hoping to round the edges to model a computer monitor, that's how I came across your image. Any help would be greatly appreciated.
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:iconjermilex:
jermilex Featured By Owner Feb 10, 2010  Professional Filmographer
There are very simple tools in Maya for adding subdivisions around an entire row of edges (Split Selected Edge Ring tool, or Cut Faces Using a Plane tool). As long as there are at least 2 rows of edge loops near a corner, it will allow you to have a rounded smooth edge just like this in my image after your either polySmooth the model, or if you're in Maya 2009 or 2010, just hit the "3" key to have interactive tesselation. Boy, that's a handful of words. It's easier to show than talk about. Write me a note if you have any more questions
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:iconpurehilarity:
PureHilarity Featured By Owner Feb 10, 2010
P.s.! Can you tell me anything helpful about how you do your shadows? They look really good. Are they raytrace or depthmap? Any settings you use would help immensely too. Thanks a ton.
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:iconjermilex:
jermilex Featured By Owner Feb 11, 2010  Professional Filmographer
that's definitely not a subject that's even remotely possible to answer in a note or email. So... my best answer is for you to download and watch this masterclass I made awhile back.... [link]
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:iconpurehilarity:
PureHilarity Featured By Owner Feb 10, 2010
I've used the edge loop tool a lot. Do you just do these 1 by 1, by hand, or is their a way to have them more uniform and exact? Also do you use polygons or nurbs?
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:iconjermilex:
jermilex Featured By Owner Feb 11, 2010  Professional Filmographer
There's no hard rule to this.... remember, it's an art. I use a mix of nurbs and polygons... it really depends on which method is faster to create for the model I'm trying to achieve
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(1 Reply)
:iconmaya-core:
Maya-Core Featured By Owner Jun 4, 2009   Filmographer
Yeah if you need just basic rounding, just hit smooth mesh, samething :)
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:iconjermilex:
jermilex Featured By Owner Jun 6, 2009  Professional Filmographer
yup.... the main point here is to encourage people to put rounded edges instead of the hard edged default
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:iconsybexmed:
SybexMed Featured By Owner Dec 12, 2008
Hello your work is such inspiration! do you ever use the mia_roundercorners shader? It's supposed to round off all your hard edges on a global scale.
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:iconjermilex:
jermilex Featured By Owner Dec 14, 2008  Professional Filmographer
No, I haven't really used that. Does it work well? I've usually found too many shader hacks start to lose control of actual light.
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:iconjaredthedragon:
JaredTheDragon Featured By Owner Nov 10, 2008
I'm surprised you didn't mention the rounded corner shader features in newer versions of Maya... thus eliminating need for geometry fixes?
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:iconjermilex:
jermilex Featured By Owner Nov 10, 2008  Professional Filmographer
Very true. I personally do not like the rounded corner shader, as it is a hack as a work-around and does not always work perfectly. I'd rather computers just got faster and light interacted correctly. But it is a good idea for the gaming world where geometry count is still quite tight.
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:iconblackdelphin:
BlackDelphin Featured By Owner Sep 28, 2008  Hobbyist General Artist
are you using caligari trueSpace by any chance?

and nice...i really like the soft look of the 4th cube..though 3d isn't my style..i tired it out and i like working with brushes n colors better ^^
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:iconjermilex:
jermilex Featured By Owner Sep 28, 2008  Professional Filmographer
I use Autodesk Maya for my 3D, I've never tried True Space. I like both 2D and 3D
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:iconblackdelphin:
BlackDelphin Featured By Owner Sep 28, 2008  Hobbyist General Artist
ooh maya! that amy be even better..i used a free version of true space..but it has some cool features too ^^
i like 3d to..but mostly watching it :D
though i must say your 2d art has a very familiar 3d feel to it :)
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:iconjermilex:
jermilex Featured By Owner Sep 28, 2008  Professional Filmographer
yes, my work in 3D over the years strongly influenced my understanding of light, shadow and color. Thanks!
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:iconblackdelphin:
BlackDelphin Featured By Owner Oct 2, 2008  Hobbyist General Artist
i guess especially the part before rendering? and you're welcomed :)
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:iconkata:
Kata Featured By Owner Sep 25, 2008  Professional Digital Artist
Tried it out and it's working great :) Still getting the hang of trying to do oddly shaped pieces but so far so good! Thanks again! Next we'll have to prod you into giving us coloring/texturing tips ;) lol
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:iconjermilex:
jermilex Featured By Owner Sep 25, 2008  Professional Filmographer
Great! Yes, it's quite a simple process but it adds so much to the believablity of an image.
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:iconarchdragon:
ArchDragon Featured By Owner Sep 25, 2008  Professional Digital Artist
A very simple but important lesson. People must learn about the beveling of edges!
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:iconjermilex:
jermilex Featured By Owner Sep 25, 2008  Professional Filmographer
yes
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:iconcharco:
charco Featured By Owner Sep 25, 2008  Professional Digital Artist
Haven't used SubDs much, should really get around to trying them out some more.

Cheers Jeremy.
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:iconjermilex:
jermilex Featured By Owner Sep 25, 2008  Professional Filmographer
I was used to them as all Pixar stuff is SubD's and they are fantastic! Give them a try
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:iconputtycad:
Puttycad Featured By Owner Sep 25, 2008
Ooh thanks for this, looks really nice, I'm gonna try it, never mesed with subD surfaces as I didn't realy understand how they worked different to normal subdivision.

Please do post more tips if you get chance!
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:iconjermilex:
jermilex Featured By Owner Sep 25, 2008  Professional Filmographer
Great! Yes, the look of having the model be poly smoothed or just converted to subD's is very similar, but the subD version will be lighter on memory (less points) and provide you with interactive render tesselation like nurbs (always smooth curves with now polygon jagged edges)
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:iconakajork:
Akajork Featured By Owner Sep 24, 2008
haha I just learned this in my Intro to Maya class today :P thats so cool stuff :P Maya is a pretty hard program man, Ill get the hang of it though. Nurbs are tough!
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:iconjermilex:
jermilex Featured By Owner Sep 25, 2008  Professional Filmographer
Great! Yes, Maya's learning curve is a bit steep, but in the end it's really not that hard (speaking from 11 years experience at least). Let me know if you ever have any questions
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:iconneurotype:
neurotype Featured By Owner Sep 24, 2008  Hobbyist General Artist
Definitely useful--simply as an explanation for what one can do with subdivisions! It'd be nice if the menu locations were listed too. :)
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:iconjermilex:
jermilex Featured By Owner Sep 24, 2008  Professional Filmographer
Great! Maybe at some point I'll do a Maya modeling video tutorial too as it will be able to cover so much more and show menus and such
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:iconneurotype:
neurotype Featured By Owner Sep 24, 2008  Hobbyist General Artist
Sounds awesome!

One quick thing: how did you space the subd surface points wider? I assume (okay, hope) there's a shortcut.
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:iconjermilex:
jermilex Featured By Owner Sep 25, 2008  Professional Filmographer
I just selected the points in component mode and moved them
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:icon2xvision:
2XVISION Featured By Owner Sep 24, 2008
When I place my edges on SubDs, I use the Insert Edge Loop Tool (Polygons>Insert Edge Loop>Option Box).

For a cube like this you can speed yourself along by choosing Multiple Edge Loops in the options, setting it to two and then placing them on the cube.

The trick then is to simply scale them and then move them closer to the other edge loops, therefore hardening the edge :D
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:iconneurotype:
neurotype Featured By Owner Sep 24, 2008  Hobbyist General Artist
:O Multiple edge loops? I have really gotta start clicking on the popout button.
Oh no...I hate that part! (I'm starting to think Maya dislikes my computer. The Select Edge Loop tool works...sometimes.)
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